|Tipo di tesi||Tesi di dottorato di ricerca|
|Titolo||Sensori a pavimento per l’interazione uomo-ambiente secondo il paradigma IoT|
|Titolo in inglese||Human Environment Interaction with IoT Sensing Floor Devices|
|Settore scientifico disciplinare||ING-INF/05 - SISTEMI DI ELABORAZIONE DELLE INFORMAZIONI|
|Corso di studi||Scuola di D.R. in INFORMATION AND COMMUNICATION TECHNOLOGIES (ICT)|
|Data inizio appello||2016-03-14|
|Disponibilità||Accessibile via web (tutti i file della tesi sono accessibili)|
Negli ultimi anni la ricerca nell’ambito degli ambienti intelligenti ha ricevuto un crescente interesse da parte della comunità scientifica e ciò ha consentito lo sviluppo di moltissimi servizi che aiutano le persone nelle loro vita quotidiana.
In recent years, the research on sensing environments has received considerable interest, allowing a plethora of intelligent services to help people in their everyday life. Intelligent building automation, e-health, surveillance, entertainment, smart factories are only few examples of applications which can benefit from this technology. Different kinds of sensing floors have been proposed in the past, but they are conceived for specific applications and often very expensive and difficult to install. In this thesis, we describe the design and implementation of the "Florim Age" technology: a new, versatile, scalable and cost-effective interface based on sensing floors compliant with the Internet of Things (Iot) approach. All the components of the proposed framework are described and presented, from the hardware device, which captures the pressure field variations generated by moving people, to the high level applications. Algorithms of floor data processing, communication protocols, and system architecture details are also defined. In particular, three different application types have been addressed: real-time surveillance, human-computer interaction, and zone statistics. In the first case, we proposed and tested algorithms for action recognition and human behavior understanding. In the second case, the floor has been used as input device for games and interactive applications. Finally, we exploited the sensing floor technology to develop people counting and zone statistics systems. All these applications have been deeply tested on both laboratory and public installations.